//==============================================================================
// squid_anim.txt
//==============================================================================


//==============================================================================
//Particle Attachments
//==============================================================================
define norsebirthSFX
{
   set hotspot
   {
      version
      {
         VisualParticle SFX N Myth Unit Birth Effect
      }
   }
}
//==============================================================================
define rippleidle
{
   set hotspot
   {
      version
      {
         Visualparticle Special N Kraken Idle
      }
   }
}

//==============================================================================
define wakewalk
{
   set hotspot
   {
      version
      {
         Visualparticle Special N Kraken Walk
      }
   }
}

//==============================================================================
define attacksplash
{
   set hotspot
   {
      version
      {
         Visualparticle Special N Kraken Attack Splash
      }
   }
}

//==============================================================================
define attackring
{
   set hotspot
   {
      version
      {
         Visualparticle Special N Kraken Attack Ring
      }
   }
}

//==============================================================================
define bubbles
{
   set hotspot
   {
      version
      {
         Visualparticle Special N Kraken Death
      }
   }
}

//==============================================================================
//Model Attachments
//==============================================================================


//==============================================================================
define TenacleWalk
{
   set hotspot
   {
      version
      {
         Visual Naval N TenacleA_WalkA
      }
   }
}

//==============================================================================
define TenacleWalkB
{
   set hotspot
   {
      version
      {
         Visual Naval N TenacleA_WalkB
      }
   }
}

//==============================================================================
define TenacleA
{
   set hotspot
   {
      version
      {
         Visual Naval N TenacleA_idle
      }
   }
}

//==============================================================================
define TenacleB
{
   set hotspot
   {
      version
      {
         Visual Naval N TenacleB_idle
      }
   }
}

//==============================================================================
define TenacleC
{
   set hotspot
   {
      version
      {
         Visual Naval N TenacleC_idle
      }
   }
}


//==============================================================================
//==============================================================================
anim Idle
{
   SetSelector
   {
		TechLogic none/Wrath of the Deep
      set hotspot
      {
         version
         {
            Visual Naval N Kraken_idle
				Connect ATTACHPOINT rippleidle hotspot
				Connect LEFTFOOT TenacleA hotspot
				Connect RIGHTFOOT TenacleB hotspot
				Connect LEFTHAND TenacleC hotspot
				Connect RIGHTHAND TenacleA hotspot
			}
			version
         {
            Visual Naval N Kraken_idleB
				Connect ATTACHPOINT rippleidle hotspot
				Connect LEFTFOOT TenacleA hotspot
				Connect RIGHTFOOT TenacleB hotspot
				Connect LEFTHAND TenacleC hotspot
				Connect RIGHTHAND TenacleA hotspot
         }
      }
      set hotspot
      {
         version
         {
            Visual Naval N Kraken_idle
				replaceTexture Naval N Kraken/Naval N Kraken Upgrade
				Connect ATTACHPOINT rippleidle hotspot
				Connect LEFTFOOT TenacleA hotspot
				Connect RIGHTFOOT TenacleB hotspot
				Connect LEFTHAND TenacleC hotspot
				Connect RIGHTHAND TenacleA hotspot
			}
			version
         {
            Visual Naval N Kraken_idleB
				replaceTexture Naval N Kraken/Naval N Kraken Upgrade
				Connect ATTACHPOINT rippleidle hotspot
				Connect LEFTFOOT TenacleA hotspot
				Connect RIGHTFOOT TenacleB hotspot
				Connect LEFTHAND TenacleC hotspot
				Connect RIGHTHAND TenacleA hotspot
         }
      }
   }
}
//==============================================================================
anim Birth
{
   SetSelector
   {
		TechLogic none/Wrath of the Deep
      set hotspot
      {
         version
         {
            Visual Naval N Kraken_idle
				Connect ATTACHPOINT rippleidle hotspot
				Connect LEFTFOOT TenacleA hotspot
				Connect RIGHTFOOT TenacleB hotspot
				Connect LEFTHAND TenacleC hotspot
				Connect RIGHTHAND TenacleA hotspot
				Connect hotspot norsebirthSFX hotspot
			}
			version
         {
            Visual Naval N Kraken_idleB
				Connect ATTACHPOINT rippleidle hotspot
				Connect LEFTFOOT TenacleA hotspot
				Connect RIGHTFOOT TenacleB hotspot
				Connect LEFTHAND TenacleC hotspot
				Connect RIGHTHAND TenacleA hotspot
				Connect hotspot norsebirthSFX hotspot
         }
      }
      set hotspot
      {
         version
         {
            Visual Naval N Kraken_idle
				replaceTexture Naval N Kraken/Naval N Kraken Upgrade
				Connect ATTACHPOINT rippleidle hotspot
				Connect LEFTFOOT TenacleA hotspot
				Connect RIGHTFOOT TenacleB hotspot
				Connect LEFTHAND TenacleC hotspot
				Connect RIGHTHAND TenacleA hotspot
				Connect hotspot norsebirthSFX hotspot
			}
			version
         {
            Visual Naval N Kraken_idleB
				replaceTexture Naval N Kraken/Naval N Kraken Upgrade
				Connect ATTACHPOINT rippleidle hotspot
				Connect LEFTFOOT TenacleA hotspot
				Connect RIGHTFOOT TenacleB hotspot
				Connect LEFTHAND TenacleC hotspot
				Connect RIGHTHAND TenacleA hotspot
				Connect hotspot norsebirthSFX hotspot
         }
      }
   }
}
//==============================================================================
anim Walk
{
   SetSelector
   {
		TechLogic none/Wrath of the Deep
      set hotspot
      {
         version
         {
            Visual Naval N Kraken_WalkA
				Connect LEFTFOOT TenacleWalk hotspot
				Connect RIGHTFOOT TenacleWalkB hotspot
				Connect LEFTHAND TenacleWalk hotspot
				Connect RIGHTHAND TenacleWalkB hotspot
				Connect ATTACHPOINT wakewalk hotspot
         }
      }
      set hotspot
      {
         version
         {
            Visual Naval N Kraken_WalkA
				replaceTexture Naval N Kraken/Naval N Kraken Upgrade
				Connect LEFTFOOT TenacleWalk hotspot
				Connect RIGHTFOOT TenacleWalkB hotspot
				Connect LEFTHAND TenacleWalk hotspot
				Connect RIGHTHAND TenacleWalkB hotspot
				Connect ATTACHPOINT wakewalk hotspot
         }
      }
   }
}

//==============================================================================
anim Attack
{
   SetSelector
   {
		TechLogic none/Wrath of the Deep
      set hotspot
      {
         version
         {
            Visual Naval N Kraken_attackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.60 true   
            tag GenericSound 0.60 true   
//-- end auto generated section
				Connect ATTACHPOINT rippleidle hotspot
				Connect LEFTFOOT TenacleA hotspot
				Connect RIGHTFOOT TenacleB hotspot
				Connect LEFTHAND TenacleC hotspot
				Connect RIGHTHAND TenacleA hotspot
				Connect SMOKE0 Attacksplash hotspot
				Connect SMOKE1 Attackring hotspot
         }
      }
      set hotspot
      {
         version
         {
            Visual Naval N Kraken_attackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.60 true   
            tag GenericSound 0.60 true   
//-- end auto generated section
				replaceTexture Naval N Kraken/Naval N Kraken Upgrade
				Connect ATTACHPOINT rippleidle hotspot
				Connect LEFTFOOT TenacleA hotspot
				Connect RIGHTFOOT TenacleB hotspot
				Connect LEFTHAND TenacleC hotspot
				Connect RIGHTHAND TenacleA hotspot
				Connect SMOKE0 Attacksplash hotspot
				Connect SMOKE1 Attackring hotspot
         }
      }
   }
}

//==============================================================================
anim Death
{
   SetSelector
   {
		TechLogic none/Wrath of the Deep
      set hotspot
      {
         version
         {
            Visual Naval N Kraken_death
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.43 false ShipDeathSplash checkVisible 
//-- end auto generated section
				Connect ATTACHPOINT rippleidle hotspot
				Connect LEFTFOOT TenacleA hotspot
				Connect RIGHTFOOT TenacleB hotspot
				Connect LEFTHAND TenacleC hotspot
				Connect RIGHTHAND TenacleA hotspot
				Connect ATTACHPOINT bubbles hotspot
         }
      }
      set hotspot
      {
         version
         {
            Visual Naval N Kraken_death
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.43 false ShipDeathSplash checkVisible 
//-- end auto generated section
				replaceTexture Naval N Kraken/Naval N Kraken Upgrade
				Connect ATTACHPOINT rippleidle hotspot
				Connect LEFTFOOT TenacleA hotspot
				Connect RIGHTFOOT TenacleB hotspot
				Connect LEFTHAND TenacleC hotspot
				Connect RIGHTHAND TenacleA hotspot
				Connect ATTACHPOINT bubbles hotspot
         }
      }
   }
}

//==============================================================================
anim Pickup
{
   SetSelector 
   {
		TechLogic none/Wrath of the Deep
      set hotspot
      {
         version
         {
            Visual Naval N Kraken_throw
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Pickup 0.28 true   
            tag Throw 0.67 true   
            tag SpecificSoundSet 0.69 false SwordSwing checkVisible 
//-- end auto generated section
				Connect CHIN rippleidle hotspot
				Connect LEFTFOOT TenacleA hotspot
				Connect RIGHTFOOT TenacleB hotspot
				Connect LEFTHAND TenacleC hotspot
				Connect RIGHTHAND TenacleA hotspot
         }
      }
      set hotspot
      {
         version
         {
            Visual Naval N Kraken_throw
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Pickup 0.28 true   
            tag Throw 0.67 true   
            tag SpecificSoundSet 0.69 false SwordSwing checkVisible 
//-- end auto generated section
				Connect CHIN rippleidle hotspot
				Connect LEFTFOOT TenacleA hotspot
				Connect RIGHTFOOT TenacleB hotspot
				Connect LEFTHAND TenacleC hotspot
				Connect RIGHTHAND TenacleA hotspot
				replaceTexture Naval N Kraken/Naval N Kraken Upgrade
         }
      }
   }
}




//==============================================================================
anim whirlwindAttack
{
   SetSelector 
   {
		TechLogic none/Wrath of the Deep
      set hotspot
      {
         version
         {
            Visual Naval N Kraken_whirlwindAttack
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Pickup 0.00 true   
            tag Throw 0.00 true   
//-- end auto generated section
				Connect ATTACHPOINT rippleidle hotspot
				Connect LEFTFOOT TenacleA hotspot
				Connect RIGHTFOOT TenacleB hotspot
				Connect LEFTHAND TenacleC hotspot
				Connect RIGHTHAND TenacleA hotspot
				Connect ATTACHPOINT bubbles hotspot
         }
      }
      set hotspot
      {
         version
         {
            Visual Naval N Kraken_whirlwindAttack
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Pickup 0.00 true   
            tag Throw 0.00 true   
//-- end auto generated section
				Connect ATTACHPOINT rippleidle hotspot
				Connect LEFTFOOT TenacleA hotspot
				Connect RIGHTFOOT TenacleB hotspot
				Connect LEFTHAND TenacleC hotspot
				Connect RIGHTHAND TenacleA hotspot
				Connect ATTACHPOINT bubbles hotspot
				replaceTexture Naval N Kraken/Naval N Kraken Upgrade
         }
      }
   }
}

